AI Insights · Timothy · July 2022
Top 5 Cannabis Games on Unified Platform in Turkey in Q2 2022
The top 5 cannabis games in Turkey showed varied performance in Q2 2022, with notable trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 cannabis games on a unified platform in Turkey exhibited diverse performance patterns. The data, sourced from Sensor Tower, highlights key metrics such as downloads, revenue, and active users for each game. Below is a detailed overview of the performance of these applications.
Weed Factory Idle experienced fluctuating weekly downloads, peaking at 930 in mid-April before dropping to 151 in mid-June. The game's weekly revenue saw a high of $32 in mid-April but fell to minimal values in subsequent weeks. Active users showed a similar trend, starting at 1.5K in late March, reaching 1.8K in mid-April, and then declining to around 591 by the end of June.
Weed Firm 2: Back To College maintained a steady download rate, with weekly figures hovering around the 100 mark, peaking at 153 in late May. Revenue exhibited a gradual increase, reaching $42 in mid-June, while active users peaked at 347 at the end of May, before a slight decline to 233 by the end of June.
Wiz Khalifa's Weed Farm saw a notable spike in downloads, peaking at 193 in mid-April, before stabilizing around 50-70 by June. Revenue saw an early peak of $25 at the end of March, with fluctuations throughout the quarter, ending at $11 in late June. Active users followed a similar pattern, peaking at 236 in mid-April and decreasing to 126 by the end of June.
Hempire - Weed Growing Game showed a significant spike in downloads at the end of May, reaching 272, before dropping to minimal values by the end of June. Revenue peaked at $98 in early June, with other notable highs of $93 at the end of April and $78 in mid-June. Active users followed a similar trend, peaking at 299 in late May and reducing to 87 by the end of June.
Weed Firm: RePlanted had steady weekly downloads, with a notable peak of 46 in late May. Revenue remained relatively low, peaking at $10 in late June. Active users showed consistency, peaking at 85 in late March and maintaining around 37-77 throughout the quarter.
Overall, these top cannabis games in Turkey demonstrated varied performance across key metrics. For more detailed insights and data, visit Sensor Tower.